#import "SportCarRed.h"


@interface SportCarRed () {
    
}

@end


@implementation SportCarRed


#pragma mark - Class's static constructors
+ (id)createWithWorld:(b2World *)world texture:(CCTexture2D *)texture {
    SportCarRed *sprite = [[SportCarRed alloc] initWithWorld:world
                                                   plistName:@"sportCar.plist"
                                                   imageName:@"sportCar"
                                                     texture:texture
                                                        rect:CGRectMake(32.0f, 0.0f, 32.0f, 64.0f)];
    sprite.body->SetAngularDamping(0.5f);
    sprite.body->SetLinearDamping(0.5f);
    return [sprite autorelease];
}


#pragma mark - Class's constructors
- (id)init {
    self = [super init];
    if (self) {
    }
    return self;
}


#pragma mark - Cleanup memory
- (void)dealloc {
    
    [super dealloc];
}


#pragma mark - Class's properties


#pragma mark - Class's public methods


#pragma mark - Class's private methods


#pragma mark - Class's notification handlers


#pragma mark - NSCoding's members
- (id)initWithCoder:(NSCoder *)aDecoder {
    self = [self init];
    if (self && aDecoder) {
    }
    return self;
}
- (void)encodeWithCoder:(NSCoder *)aCoder {
    if (!aCoder) return;
}


@end
